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March 2025 - Monthly Goals

Writer: C.E. NelsonC.E. Nelson

Updated: Mar 3

Welcome on the journey "Into the Fog" as we create an indie animated pilot in 40 weeks! The year may have seemed like a slow ramp up from the outside, but it has definitely been a roller-coaster and cram session behind the scenes! I've been making several apps to manage auditions (we got 882 and I could not have done it without AirTable!), finances, social media, and just generally the huge checklist of things you have to do when you start a business. Any time you start some kind of venture, there's always going to be ups and downs -- it's part of what makes the journey so worth taking! And with that, let's delve in to what March has in store. This month you're going to be seeing a lot more of the pre-production side of the animation pipeline.


March 2025 Animation Pipeline Items for "Into the Fog" Episode 101
March 2025 Animation Pipeline Items for "Into the Fog" Episode 101

The first couple of weeks, 9 & 10, we're strictly figuring out the visuals - design, what to things look like; storyboards, what shots are we planing to do and what to they look like?


Week 11 out of 40 should be the beginnings of getting the timing down and continuing on all the previous steps.


Week 12/40 we should have the boards done, but we have a little bit of wiggle room in case there are fixes outside the original scope set up. This is also when we'll be seriously delving in to building our 3D set in Blender for The Neighborhood and comparing it to the boards, making sure that the set allows for the angles the boards are asking for.


Week 13/40 is gunna be a biggie as we are tackling finishing the storyboard section and delving in to both background keys and rigging. Background keys are a part of the color scripting process where we will take key moments from the storyboard, rough them out in the pipeline (set up rigs in a pose and get the same shot from our set) and paint over it to get a feel for how the lighting and colors capture the mood of the given scene. Rigging is the complete opposite end of that artsy and subjective area-- rigging is putting all the bones in our characters so that they can be animated. Rigging is very technical!


What a month it's shaping up to be!

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